Wand of wonders 5e

From Dungeon Master's Guide, page 212. Found on

Morrus. Aug 25, 2015. Aug 25, 2015. Replies: 75. The latest preview from Out of the Abyss, the upcoming (September 15th; Sep 4th in preferred stores) adventure for D&D 5th Edition shows a brand new magic item - the wand of viscid globs. This thing was crafted by the drow, and is used to restrain foes with viscous globs of slime.Train ride vacations are an increasingly popular way to explore the wonders of nature in a unique and exciting way. Train ride vacations offer travelers the opportunity to explore nature in a relaxed and comfortable atmosphere.Simple little magic item. Basically its a want that is good enough to entice a caster player into using it, but at the cost that every use releases a wild magic surge. +2 to Spell Atk Bonus and Save DC, roll 1d4 and regain spell slots totalling the result (min 1), +1 to max number of spells learnerd or prepaired (based on class) and learn one ...

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A stream of 1 d4 x 10 gems, each worth 1 gp, shoots from the wand 's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line . 91-95. A burst of colorful shimmering light extends from you in a 30-foot radius.Yes, creatures created by Animate Dead can use wands and other magic items. The rules regarding Zombies and Skeletons don't say that they can't be instructed to use magic items. They also don't say they can't attune to items, so we have to revert to the general rules on attunement. A magic item's description explains how the item works.Ring of Protection. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. Show Attribute List.Magic Items. modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.Pearl of Power. Requires Attunement by a Spellcaster. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot is of 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can't be used again until the next dawn.Wondering where to go on your next adventure? Get out into the world and explore these jaw-dropping natural treasures. We may receive compensation from the products and services mentioned in this story, but the opinions are the author's own...The wand has 7 charges, which are used to fuel the spells within it. With the wand in hand, you can use your action to cast one of the following spells from the wand, even if you are incapable of casting spells: Ray of Frost (no charges, or 1 charge to cast at 5th level; +5 to hit with ranged spell attack), Sleet Storm (3 charges; spell save DC ...A wand sheath clamps onto your arm and imparts the following benefits: The wand sheath can't be removed from you while you’re attuned to it. You can insert a wand into the sheath as an. action. The sheath can hold only one wand at a time. You can retract or extend a wand from the sheath as a bonus action.Classes: Wizard. You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool. Choose raw materials that you can see within range. You can fabricate a Large or smaller object (contained within a 10-foot cube, or ...Wonders To Behold! Find Interesting and powerful magic items on the fly. Inside you'll find 50 unique magic items ranging in rarity from common to legendary. ... PDF Print & Play, PDF. 2 reviews for Magic Item Compendium: Rods, Staves, & Wands PDF (5E) Rated 5 out of 5. TankDroid0620 (verified owner) ...[OC-Art] Bring Balder's Gate 3 to 5e with these weapon abilities and more r/UnearthedArcana • The Dream Shifter 8.0 - For players who want the wild magic table as their class - Better main feature, Boomerangs and Burst damage - Free on DM's Guild - Link in the comments Meaning that, despite its mislead name, any Spellcaster can take the wand of the war mage. Also, the wand apples to "Spell Attack roles.". Not just ranged but melee spell attack roles too. These are just some spells that came to mind: Guiding Bolt, Inflict Wounds, Spiritual Weapon, Crown of Stars, Blade of Disaster, Ray of Enfeeblement ...Wand of Wonder Magic Item Rules Create A Magic Item Browse Homebrew Wand of Wonder Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space.Wand of Wonder Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.

Jun 20, 2006. #2. There was a 2nd edition net book of wild surges, I think there were 8,000 results. Which made for some odd rolling methods. My plan, if it came up again, was to use the basic wild surge table (or in this case, wand table) and then have each effect only happen once. Once a result was rolled, I would generate a result form the ...From Out of the Abyss, page 223. Wand, rare (requires attunement). Crafted by the drow, this slim black wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a small glob of viscous material to launch from the tip at one creature within 60 feet of you. Make a ranged attack roll against the target, with a bonus equal to your spellcasting modifier (or ...This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens. If the effect causes you to cast a spell from the wand, the spell's save DC is 15.The Wand of Wonder is on page 212 of the DMG, and bah gawd there's an artistic rendering of the wand! Looks pretty cool, I guess. This wand has 7 charges and regains d6+1 expended charges at dawn each day. If you use the last charge, roll a d20. On a 1, the wand is destroyed.Are you wondering why your relationships always end in the early stages? You might be making the same mistakes that many people make at the beginning of a relationship. It’s good to be open, but it’s something that you should save for later...

Robe of Useful Items. This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. In addition, the robe has 4d4 other patches.Magic Items: Wand - DND 5th Edition. Magic Items: Wand. Published. Legend. AI. Acquisitions Incorporated. BG:DA. Baldur's Gate: Descent into Avernus. CM.This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Notes: Spellcaster, Control, Shapechanging.…

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"This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn.Wand of Dispel Magic. This wand has 7 charges. While you hold it, you may use an action to expend one or more charges to cast a spell. By expending one charge, you may caste dispel magic as if with a third level spell slot. For each additional two charges expended, the spell is cast at one spell slot higher. The wand recovers 1d6+1 charges each ...

Wand of Wonder: The wand of wonder is a strange and unpredictable device that will generate any number of strange effects, randomly, each time it is used. The usual effects are shown on the table below, but you may alter these for any or all of these wands in your campaign as you see fit. Possible of the wand include: The wand uses one charge per function. It may not be recharged. Where ...Iceland is a land of breathtaking landscapes, unique natural wonders, and vibrant cultural experiences. For those seeking an unforgettable adventure, travel packages to Iceland offer the perfect opportunity to explore this enchanting countr...

The Wand of Wonder is the best kind of chaos that Bag of Tricks. This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine ... WAND OF A WONDER Quite similar to its cousinThe Wand of Wondrous Chaos. This mysterious, 2′ Wand of Wonder. Wand, rare (requires attunement by a spellcaster) Weight: 4 lb. DMG Value: 501 gp - 5,000 gp. This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following ...Unless you choose a specific kind of flower, the staff creates a mild-scented daisy. The flower is harmless and nonmagical, and it grows or withers as a normal flower would. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns into flower petals and is lost forever. Of all the foods that come in cans, it’s hard to believe that s A wand of enemy detection was a rare magical wand, capable of revealing hostile creatures. These wands could detect the closest hostiles, with up to seven charges, before potentially crumbling to ash. For the next minute, the wielder, after uttering a command word, would know the direction of the nearest hostile within 60' (18.3 m), but not how close it was. Even ethereal, invisible, hidden or ...Nov 29, 2014. #6. Wands typically have a certain amount of charges, usually 7, and regain a certain amount per day, usually 1d6+1. Each type of use has a specific amount of charges they use up, such as a Wand of Fear with Command (1 charge) and Cone of Fear (2 charges). On a wand's last charge, a d20 is rolled and on a 1 the wand … Rod of Retribution. This adamantine rod is tipped with a gProduces a blue huge dragon that fights wiDispel Magic. Choose any creature, object, or magic Wand of Wonder Source: Dungeon Master's Guide Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space.Lightning. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. The lightning ignites flammable objects in the area that ... Wand, rare (requires attunement by an art 1. A Rock flies out of the staff. Make a ranged spell attack, if it hits the target takes 1 bludgeoning damage. 2. The user is told the name of the target. If it has no name, the user is told what it is. 3. The target makes a Wisdom saving throw, and on a failure is teleported 5 feet in a random direction. 4. 46 Wand turns into a ring (but functions normally). 4[Cure Light Wounds, Mass. School conjuratioSell me your favorite Subclass - 5e. 186. Grammatical quibble, it's not a Wand of Orcus. It's THE Wand of Orcus.Like it's been said Tomb of Horrors is probably the safest place for the Wand to be used; but at the same time a published Module, at least the ones put out for 5e by Wizards isn't really the place for an Artifact.